Accessibility: Something for Everyone by Mira Kainulainen
Artificial Creativity by Heidi Siitari
Artificial Creativity – A Paradox or an Imminent Future? by Lauramaria Laine
Case Fortnite by Pia Järvi
Exercise Program with Zombies by Niko Randell
Gamifying My Life by Tiia Tikka
Making a Good Robot Teacher by Janina Nystén
Pokémon Go: Gamification or a Natural Evolution? by Eelis Mäkelä
The Focus is on the Users by Tony Peussa
The Role of Technology in Solving Accessibility Issues by Eshtiak Ahmed